Shapedock
Your local workshop for 3D models.
Solid booleans, parametric sketches, and heavyweight mesh editing — with no file limits, no mesh caps, and no cloud. Everything runs entirely on your machine.
Heavy meshes welcome
No triangle caps, no upload ceilings, no “file too large.” If your machine can hold it, Shapedock can work on it.
Native-speed CSG
Union, subtract, and intersect running at native C++ speed on an industrial-strength solid-modeling engine.
Every major mesh format
Import and export STL, OBJ, PLY, GLB, OFF, and 3MF — millimeter-true and round-trip clean.
Sketch to solid
Draw constrained, dimensioned sketches, then extrude, revolve, sweep, and loft them into real parts.
Yours, locally
Your models live on your machine and open instantly. Work anywhere — no account, no sync, nothing phones home.
Deep when you need it
Fillets, shells, threads, gears, measurements, section views, decals, and a growing workshop of power tools.